Version Updates on Jan. 15th
On Jan. 15th, Realm of Valor will come with a brand new look and new name - Strike of Kings.
Strike of Kings has been released in Northern European countries (Denmark, Finland, Norway, Sweden, Switzerland, Hungary, Austria, Netherlands, Ireland, Belgium, Poland and Czech Republic), and we are happily to announce that, today, it comes to Turkey.
Meanwhile, our partner Garena has released Strike of Kings (Taiwan), Garena RoV: Mobile MOBA (Thailand), and Garena Li锚n Qu芒n Mobile (Vietnam). Our Korean partner Netmarble is also working intensely on preparing the Korean version.
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1. Game interface is changed to a dark golden style.
2. When Hook Wars is on, a prompt message will appear in the Main Menu.
3. KDA score is now added in the settlement page.
4. The time for which your friend has already played can now be seen.
5. A function of manually switching event image is added.
6. A button for visiting strategy sites is added.
7. Behavior Score is added. Excessive score deduction will inhibit multi-player matching. Report feature is improved. Now you will receive a feedback email upon a successful report.
8. The redone Hero 鈥淥rmarr鈥 is now live, whose original appearance will be replaced by new 鈥淧lunderer Ormarr鈥. Players who already have this hero will receive the new appearance.
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1. Defense Tower AI optimization: Players will not be abnormally attacked by the Defense Tower when out of its range.聽
2. The range of the Defense Tower is increased.
3. Terrain optimization: The brush in Anima Golem area is optimized.
4. The HP regen mode of the Base is changed from natural regen to out of combat regen.
5. A new monster is added in the river area in Antaris Battlefield map: Fortune Cuora.
6. Some monsters now appear 30s after a game starts and can be attacked.
7. Special effects that appear when the monsters are attacked are improved.
8. Targets attacked by Dark Slayer鈥檚 normal attack now suffer Stab effect, and targets affected by Dark Slayer鈥檚 abilities now suffer 50% less damage.
1. Voice optimization for Gildur, Omega, Thane, Aleister, Yorn, Valhein, Diao Chan and Taara.聽
2. The music of battling Dark Slayer is now available and the battle is more intense and exciting.
3. Sound effects for some heroes are improved, providing more exciting battle experience.
4. A new theme music is added for the Main Menu (produced by Musician Jeff Broadbent).
Ormarr
The all new Berserker Ormarr is coming, and cheer for his wild charisma!
鈥 The redone Hero 鈥淥rmarr鈥 is now live, whose original appearance will be replaced by new 鈥淧lunderer Ormarr鈥. Players who already have this hero will receive the new appearance in e-mail box.
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Passive Skill:Deterrence
- Before modification: Deter
Passive: All damage has a chance of petrifying the target.
- After modification: Bash
Passive: All damage has a chance of stunning the target and deals a Phys. DMG of 15% of target鈥檚 current HP (4s CD).
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Skill 1 - Unstoppable
- Before modification: Ormarr dashes forward and his next normal attack is replaced by a bash, which deals 230/280/330/380/430/480 (+1.15 Phys. ATK) Phys. DMG.
CD: 5s
Mana cost: 60/65/70/75/80/85
- After modification: Ormarr dashes forward and his next normal attack is replaced by a smash, which briefly knocks the target into air and deals 150/200/250/300/350/400 (+1.15 Phys. ATK) Phys. DMG.
CD: 10/9/8/7/6/5s
Mana cost: 65/70/75/80/85/90
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Skill 2 - Swagger
- Before modification: Ormarr bashes the ground with his hammer to deal 215/260/305/350/395/440 (+1.05 Phys. ATK) Phys. DMG to enemies within range and sends them flying.
CD: 6s
Mana cost: 70/75/80/85/90/95
- After modification: Ormarr bashes the ground with his hammer to deal 215/260/305/350/395/440 (+1.05 Phys. ATK) Phys. DMG to enemies within range and slows their Mov. Speed. Each hit will add 1 stack of fighting spirit and trigger deterrence to stun the target after the 3rd stack.
CD: 4.5s
Mana cost: 55/60/65/70/75/80
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Skill 3 - Walking Tall
- Before modification: Ormarr swirls his weapon with both hands to deal 100/120/140 (+0.50 Phys. ATK) Phys. DMG to enemies within range each time he hits them.
CD: 24/20/16s
Mana cost: 140/160/180
- After modification: Ormarr swirls his weapon with both hands to deal 100/120/140 (+0.50 Phys. ATK) Phys. DMG to enemies within range each time he hits them.
CD: 28/24/20 s
Mana cost: 140/160/180
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Chaugnar
Chaugnar鈥檚 damage dealing ability is greatly enhanced after this update. Now he can suppress the enemies more relentlessly. His 鈥淐haos Protection鈥 is now better balanced and more accurate game control is needed to fully exploit this skill.
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Passive Skill 鈥 Faithful Herald
- Before modification:
Passive: In every 8s, Chaugnar calls upon the energies of chaos to remove all Control Effects, reduce damage taken by 10%, and increase Mov. Speed by 20% for 2s.
- After modification:
Passive: Every time Chaugnar uses Energy Surge, he calls upon the energies of chaos to remove all Control Effects, reduce damage taken by 10%, and increase Mov. Speed by 20% for 2s.
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Skill 1 - Energy Surge
- Before modification:
Chaugnar summons Energy Surge to deal 290/330/370/410/450/490 (+1.05 Magic ATK) Magic DMG to enemies on the path, and reduce their Mov. Speed by 50% for 2s.
CD: 12/11/10/9/8/7 s
Mana cost: 80/90/100/110/120/130
- After modification:
Chaugnar summons Energy Surge to deal 290/330/370/410/450/490 (+1.05 Magic ATK) Magic DMG to enemies on the path, and reduce their Mov. Speed by 50% for 2s.
CD: 12/11.5/11/10.5/10/9.5s
Mana cost: 80/90/100/110/120/130
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Skill 2 - Shock Wave
- Before modification: Chaugnar leaps out of the waves to deal 200/240/280/320/360/400 (+0.45 Magic ATK) Magic DMG to adjacent enemies and reduce their Mov. Speed for 5 s. This effect can add up to 3 stacks.
CD: 3s
Mana cost: 40
- After modification: Chaugnar shakes his whole body to deal 300/360/420/480/540/600 (+0.4 Magic ATK)Magic DMG to adjacent enemies. Every hit provides 10% bonus to all damage he deals, up to 2 times, and reduces the CD of Energy Surge for 1s.
CD: 3s
Mana cost: 40
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Skill 3 - Chaos Protection
- Before modification: Chaugnar invokes the energies of chaos to protect nearby allies and remove any Control Effects they have received. It also makes them immune to Control Effects and boosts their DMG Immunity for 2s.
CD: 35/30/25s
Mana cost: 150
- After modification: Chaugnar invokes the energies of chaos to remove any Control Effects on allies in range. It also makes them immune to Control Effects and boosts their DMG Immunity for 0.5s. and reduces the CD of Shock Wave. In the duration of this skill, use of Shock Wave costs no mana for 5s.
CD: 45/40/35 s
Mana cost: 150
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Zanis
Changes in this update give Zanis better pressure resistance and potential for development in the earlier stage. They also enhance his group battle ability in later stage.
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Skill 1 鈥 Blood Wyrm
- Before modification: Zanis triggers his inner dragon blood to greatly increase his ATK speed and Mov. Speed. He also enhances his next normal attack, which will deal an extra 200/225/250/275/300/325 Phys. DMG to nearby enemies.
- After modification: Zanis triggers his inner dragon blood to greatly increase his ATK speed and Mov. Speed. He also enhances his next normal attack, to deal 280/330/380/430/480/520 Phys. DMG to nearby enemies. All control effects are removed upon skill activation.
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Skill 2 - Roar
- Before modification: Zanis sweeps the ground, dealing 180/210/240/270/300/330 (+0.7 Phys. ATK) Phys. DMG to nearby enemies and slowing their Mov. Speed for 3s.
- After modification: Zanis sweeps the ground, dealing 210/240/270/300/330/360 (+1.0 Phys. ATK) Phys. DMG to nearby enemies and slowing their Mov. Speed for 3s.
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Yorn
Special effects are greatly upgraded.
Yong鈥檚 disabling ability is greatly enhanced after this update, granting him better dps and survival ability under enemies鈥 threat.
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Skill 1 - Explosive Arrow
- Before modification: Yong calls down celestial arrows that cause 120/145/170/195/220/245 (+0.54 Phys. ATK) Phys. DMG to a random in-range enemy per 1s and reduce Mov. speed. Also, the next normal attack will become a burst shot.
- After modification: Yong shoots an explosive arrow which deals 120/145/170/195/220/245 (+0.54 Phys. ATK) Phys. DMG to the target it hits and gradually reduces Mov. Speed for 2s. Also, the next normal attack will become a burst shot.
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Azzen'Ka
These changes enhance the control ability of Azzen鈥橩a, a Control Mage, and take his skill effect to the next level, thus bringing greater assistance to the team.
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Skill 1 - Sand Punch:
- Before modification: Azzen'Ka summons the Sand Punch to attack enemies, which causes 370/415/460/505/550/595 (+1.04 Magic ATK) Magic DMG and sends them flying for 1s.
- After modification: Azzen'Ka summons the Sand Punch to attack enemies, which causes 370/415/460/505/550/595 (+1.04 Magic ATK) Magic DMG and sends them flying for 1.25s.
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Skill 3 - Sand Wraith:
- Before modification: Azzen'Ka releases all his energy, which causes 200/260/320 (+0.70 Magic ATK) Magic DMG to those directly hit. The sandstorm then starts to rage, continuously dealing 140/175/210 (+0.35 Magic ATK) Magic DMG to enemies within range and slowing their Mov. Speed by 50%.
- After modification: Azzen'Ka releases all his energy, which causes 200/260/320 (+0.70 Magic ATK) Magic DMG to those directly hit. The sandstorm then starts to rage, continuously dealing 140/175/210 (+0.35 Magic ATK) Magic DMG to enemies within range and slowing their Mov. Speed by 60%.
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[Blitz Blade]
- Before modification:
Phys. ATK +60, ATK Speed +30%, Mov.Speed +8%, Passive - Kaminari: Normal Attacks have a 20% chance of casting chain lightening that damages targets with 100 Magic DMG.
- After modification:
Phys. ATK +60, ATK Speed +30%, Mov.Speed +8%, Passive - Lightning Chain: After every 8 seconds, the next normal attack will trigger a chain of lightning, causing 100 (+20% Phys. ATK) Magic DMG. Each Physical Attack hit will reduce CD by 1s.
鈥 This modification gives Blitz Blade more stable damage dealing ability.
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[Loki's Curse]
- Before modification:
Price: 1680銆銆銆
Magic ATK +140
(Acquire Frostbite)
Passive - Elemental Power: Using a skill to strengthen the hero's next normal attack.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 Magic ATK by 8 points; up to 15 stacks.
- After modification:
Price: 1500銆銆
Magic ATK +120
Mana /5s +25
(Acquire Frostbite)
Passive - Curse Power: Using a skill to strengthen the hero's next normal attack, dealing an addition of 35% Phys. ATK (+21% Magic Bonus) Magic DMG.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 Magic ATK by 8 points; up to 15 stacks.
鈥 This modification will ease the magic consumption of magic heroes when jungling.
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[Leviathan]
- Before modification:
Price: 1680銆
Max HP +800
(Acquire Frostbite)
Passive - Burning: Cause 60 points of magic DMG to surrounding enemies per second. This amount is increased by 5 per level.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters, and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 MAX HP by 70 points; up to 15 stacks.
- After modification:
Price: 1500銆
Max HP +800
(Acquire Frostbite)
Passive - Flame Magic: Cause 60 points of magic DMG to surrounding enemies per second. This amount is increased by 5 per level.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 MAX HP by 70 points; up to 15 stacks.
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[Soulreaver]
- Before modification:
Price: 1680銆
ATK Speed +35%
(Acquire Frostbite)
Passive - [Hunter's Reverie]: Deal 6% magic damage of current HP with normal attack.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 Magic ATK by 3 points; up to 15 stacks.
- After modification:
Price: 1500銆
ATK Speed +25%
Life Steal +10%
(Acquire Frostbite)
Passive - [Hunter's Reverie]: Deal 6% magic damage of current HP with normal attack.
Passive - Hunting: Passive-Hunter: Deal 30% more damage to monsters and receive 30% more experience by killing monsters.
Passive - Stalk: Kill a monster to increase the hero鈥檚 Magic ATK by 3 points; up to 15 stacks.
鈥 This modification will strengthen the endurance of physical jungling.
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[Soaring Aura]銆銆銆
- Before modification:
Magic ATK +140
Max HP +700
Passive - Protection: Reduce 100 Magic DEF of enemies surrounding you.
- After modification:
Magic ATK +140
Max HP +700
Passive - Protection: Reduce Magic DEF of enemies in an 8,000 range by 100-130 (scales with hero's level).
鈥 Level growth is added and the effect of Soaring Aura in later stage is enhanced.銆銆
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Medallion of Troy
- Before modification:
CD Red. +10%
Magic DEF +280
Max HP +1100
Gain a shield that absorbs 300- 1000 points of magic DMG every 20s (the amount of damage shielded depends on hero level).
- After modification:
CD Red. +10%
Magic DEF +280
Max HP +1100
Gain a shield that absorbs 300- 1000 points of magic DMG every 15s (the amount of damage shielded depends on hero level).
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[Omni Arms]
- Before modification:
Passive - Pentapower: After using a skill, the next normal attack will be enhanced with high physical damage.
- After modification:
Passive - Elemental Power: After using a skill, the next normal attack will be enhanced with high physical damage.
鈥 The magic orb skill of Omni Arms and Frost Cape can鈥檛 take effect simultaneously.
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[Frost Cape]
- Before modification:
Passive - Frost Power: After using a skill, the next normal attack reduces Mov. speed by 30% and deals 150 Phys. DMG (20 more damage for each level gained) to an area. This effect has a CD of 3s.
- After modification:
Passive - Elemental Power: After using a skill, the next normal attack reduces Mov. speed by 30% and deals 150 Phys. DMG (20 more damage for each level gained) to an area. This effect has a CD of 3s.
鈥 The magic orb skill of Omni Arms and Frost Cape can鈥檛 take effect simultaneously.
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[Hermes' Select]
- Before modification:
Price: 720銆
Passive-Dexterous: After leaving battle, increase Mov. Speed by 75.
Passive: Mov. Speed +30
Passive: Poise +35%
- After modification:
Price: 790銆
鈥婸assive - Dexterous: After leaving battle, increase Mov. Speed by 45.
Passive: Mov. Speed +60
Passive: Poise +35%
鈥 This modification unifies the basic Mov. Speed of all second-level boots.
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[Spear of Longinus]
- Before modification:
Passive: Physical Piercing +60
Passive - Shatter: After damaging a target, decrease his/her Phys. DEF by 50 points, with up to 4 stacks. Lasts for 5 seconds.
- After modification:
Passive: Physical Piercing +60
Passive - Shatter: After damaging a target, decrease his/her Phys. DEF by 40 points, with up to 5 stacks. Lasts for 5 seconds.
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