August 10th Maintenance Note
Brave Challengers:
The official Arena of Valor server will be taken down for maintenance in preparation for our new version on August 10. The specific amount of time this will take will depend on the progress of the update. During this time, you will be unable to log on to the official server.
Warning: The original Guild Shop will be removed, and all Guild Gold owned by players will be reset to zero. Please spend all your Guild Gold before August 10. After the new changes are applied, we will compensate each player who has ever joined a Guild with 3 random 12-hour Hero Trial Cards in the new version. Enjoy!
Based on gameplay data in the previous version, we have made various gameplay balance changes affecting heroes and equipment and also added new battlefield features and mechanics. These changes should provide an even more enticing yet balanced battlefield for all players in the new version!
We have also made some optimizations over multiple system features outside the battlefield including team formation, guilds, and the chat system. We hope that the improvements in the social experience in the game will create a better overall social environment. It should be pointed out particularly that the Ranked Match and Room modes in the new update now have a ban/pick mechanic - extremely common among eSports games worldwide. Log on and experience all of the new things we have in store for you!
[List of Changes in the New Version]
1. Hero Balance Changes
The Great Warlord - Lu Bu
Some comprehensive adjustments have been made in terms of the feel of Lu Bu’s first ability. In addition to a reduced cooldown, Red Stallion can now go through obstacles.
Ability 1: Red Stallion
Cooldown Time: 12/11/10/9/8/7 → 10/9.4/8.8/8.2/7.6/7
New Mechanic: All three waves of his attack can go through obstacles.
The Crystal Lotus - Diaochan
The control effect from Diaochan’s first ability has been strengthened, and the root effect triggered by the marks will prevent enemies from running away.
Ability 1: Chilling Frost
Removed Mechanic: The additional 80% slowdown effect when the frost marks are triggered has now been removed.
New Mechanic: A new additional 1 second root effect when the frost marks are triggered has now been added.
The Frenzy - Ormarr
Ormarr’s first ability cast time has been reduced to provide an overall smoother gameplay experience.
Ability 1: Unstoppable
Ability Improvement: Unstoppable’s cast time has been reduced to make it feel smoother.
The Monkey King - Wukong
The bonus damage from Wukong’s passive has been adjusted to a more manageable level.
Passive: God of War
Damage: (230+hero level*10)(+1.4AD) → (330+hero level*14) (+1.0AD)
Death's Whisper - Butterfly
The base damage on Butterfly’s Whirlwind and Backstab has been increased, reducing her dependence on equipment.
Ability 1: Whirlwind
Damage:
180/220/260/300/340/380 (+0.65AD) → 225/275/325/375/425/475 (+0.5AD)
Ability 3: Backstab
Damage: 450/640/830 (+1.6AD) → 525/775/1025 (+1.35AD)
The Dark Knight - Batman
Batman’s ganking ability has been improved by reducing his ultimate’s cooldown while the experience of using his second ability has been improved.
Ability 2: Batarang
Improved Overall Experience: The width of the ability’s effect, as well as its flying speed over its trajectory, have both been increased.
Ability 3: Dark Knight
Cooldown Time: 40/35/30 → 36/30/24
The War Hammer - Taara
The slowdown effect of her first ability has been reduced in its early-to-mid stages. Its slowdown effect will now increase according to the ability’s level.
Ability 1: Colossal Smash
Slowdown Effect: 60% at all levels → based on the ability’s level (30/36/42/48/54/60)%
The Hotshot - Yorn
The damage from his ultimate has been increased, which should help Yorn take out his opponents in conjunction with using his ultimate.
Ability 3: Heart Shot
Base Damage: 300/375/450 (+1.23AD) → 300/400/500 (+1.23AD)
Execute Damage: 6%/8%/10% HP in magical damage against the target based on the ability’s level → 10% HP at all levels
The Gilded - Gildur
The cooldown on his second ability has been appropriately reduced so that Gildur can play a little more aggressively.
Ability 1: Siege
New Mechanic: The next normal attack after he uses his ability will trigger a Midas Touch.
Ability 2: Extravagant
Cooldown Time: 12/11/10/9/8/7 → 10/9.4/8.8/8.2/7.6/7
The Merciless - Maloch
The shielding effect provided by his second ability is now even stronger.
Ability 2: Souleater
Removed a Maximum Shield Value: 5 → 4
Maximum Shield Value:
775/1075/1375/1675/1975/2275 (+2.3AD) → 800/1100/1400/1700/2000/2300 (+2.4AD)
The Scarabim - Kriknak
Accurate usage of Kriknak’s second ability will keep him surviving even longer in the middle of battle.
Ability 2: Horn Rush
HP Regeneration for Every Hero Hit:
100 (+0.2AD) at all levels → increases according to the ability’s level by 150/200/250/300/350/400 (+0.2AD)
The Trustworthy - Slimz
His flying spear can now deal up to double damage to enemies.
Basic
Movement Speed: 3400 → 3500
Ability 1: Flying Spear
New Mechanic: Damage increases with distance flown up to a maximum of 200%
Damage Type: Magic Damage → Physical Damage
The Wanderer - Murad
Murad’s basic attributes have been adjusted slightly for further balance.
Basic
Basic HP: 3123 → 2968
HP Growth: 231.1 → 180
Base Armor: 90 → 98
Armor Growth: 17.2 → 18.6
The Pandharma Master - Zuka
His first ability’s cooldown time has been increased while lowering its base damage in order to reduce his powerful early game laning and solo killing capabilities.
Ability 1: Pain on a Stick
Damage: 175/210/245/280/315/350 (+0.75AD) → 130/160/190/220/250/280 (+0.85AD)
Cooldown Time: 9/8.4/7.8/7.2/6.6/6 → 10/9.2/8.4/7.6/6.8/6
The Herald of the Void - Chaugnar
Reduced the magic bonus on Chaugnar’s first and second abilities to better suit his support role.
Ability 1: Energy Surge
Damage:
375/450/525/600/675/750 (+0.69*AP) → 375/450/525/600/675/750 (+0.64*AP)
Ability 2: Shockwave
Damage:
300/360/420/480/540/600 (+0.4*AP) → 300/360/420/480/540/600 (+0.35*AP)
The Illest - Preyta
Reduced the additional movement speed effect from Preyta’s ultimate.
Ability 3: Disciple of the Plague
Movement Speed Increase: 25% → 15%
The Dragoon - Zanis
Zanis has been further improved to increase both his ability to harass and survivability.
Ability 1: Blood Wyrm
Cooldown Time: 12/11/10/9/8/7 → 9/8.6/8.2/7.8/7.4/7
Ability 3: Dragon's Wrath
Knockback Time: 0.2 → 0.5
Evasion Effect: 15% → 20%
The Messenger of Elysium - Zephys
Both the base damage, bonus damage and HP regeneration of Zephys’ second ability has been increased, making him a force to be reckoned with on the battlefield.
Ability 2: Death's Flurry
Damage: 80/90/100/110/120/130 (+0.35*AD) → 95/105/115/125/135/145 (+0.4*AD)
HP Regeneration: 28/32/36/40/44/48 (+0.12*AD) → 35/39/43/47/51/55 (+0.14*AD)
The Pixie - Krixi
Krixi’s passive and ultimate have both been improved, increasing her ability to move around the battlefield and position herself properly for an effective ultimate.
Passive: Flutter
Movement Speed Increased: 25% → 30%
Ability 3: Moonfall
Damage: 260/325/390 (+0.65AP) → 275/350/425 (+0.65AP)
The Demon Hunter - Valhein
We anticipate better results from Valhein with his enhanced mobility granted by his improved passive.
Passive: Pocket Glaive
Movement Speed Increased while in Hunter State: 8% → 10%
Mobile Bastion - Toro
Toro’s weak early-game laning performance was to a great extent a result of the high mana cost of his abilities, thus affecting his ability to harass. We’ve reduced the mana cost of his first and second abilities in hopes of improving his early-game presence.
Ability 1: Bull Rush
Mana Cost: 100/105/110/115/120/125 → 80/90/100/110/120/130
Ability 2: Battlecry
Mana Cost: 80 → 50
The Reaper Queen - Mina
A shortened cooldown time and reduced mana cost on Mina’s first and second abilities will help her with her early-game presence.
Ability 1: Whirling Scythe
Mana Cost: 80/85/90/95/100/105 → 75/80/85/90/95/100
Cooldown Time: 10/9/8/7/6/5 → 8/7.4/6.8/6.2/5.6/5
Ability 2: Death Scythe
Mana Cost: 100/115/130/145/160/175 → 100/110/120/130/140/150
Cooldown Time: 14/13.4/12.8/12.2/11.6/11 → 12/11.4/10.8/10.2/9.6/9
The Anointed One - Ignis
There has been a slight increase in the damage dealt by Rain of Fire, his second ability, as well as the duration of the slowdown effect.
Skill 2: Rain of Fire
Damage: 100/130/160/190/220/250 (+0.35AP) → 110/142/174/206/238/270 (+0.4AP)
Slowdown: 50% → 30%
Slowdown Duration: 1.5 → 2
Cooldown Time: 13/12/11/10/9/8 → 12/11/10/9/8/7
2. Bug Fixes
1. Fixed a bug where the damage from Skud’s second ability wouldn’t increase.
2. Fixed a bug where Nakroth’s second normal attack after using his second ability, Death Sentence, would get slowed down.
3. Fixed a graphical bug with Cresht that occurred under certain conditions.
4. Adjusted the ability display for all heroes so that the effects shown will now correctly match up with their actual ranges.
5. Adjusted the arcana recommendations for several heroes.
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