Hero Balance Adjustments

Hero Balance Adjustments

2018-05-22 18:19:23

The Pixie: Krixi


Ability 3: Moonfall

Cooldown: 50/45/40 → 42/37/32


The Soul Harvester: Veera


Passive ability: Come Hither

Reduce the current cooldown of all abilities by 25% of the maximum cooldown time after a kill or assist.



The Nether Queen: Natalya


Ability 2: Arcane Nova

Projectile speed: 10m/s → 12.5m/s



The Crystal Lotus: Diaochan


We're trying to provide Diaochan with more scope in regards to alternating abilities and confrontating high-mobility heroes by giving her more chances to cast Diamond Dust. At the same time, to prevent the opponent from losing a chance to counter during the period where they are totally unable to fight back, we have adjusted the duration for which the same target is frozen when frozen more than once within 5 seconds.

We hope this adjustment will give Diaochan more choices for both attack and defense, and allow her to perform well in different circumstances while still maintaining how easy it is to use her.


Ability 1: Chilling Frost

Magic damage: 305/371/437/503/569/635 (+0.84 AP) → 350/420/490/560/630/700 (+0.85 AP)


Ability 2: Diamond Dust

Diaochan can now store an additional two uses of her second ability. If you freeze the same target continuously within 5 seconds, the target will be frozen for 0.75 seconds.


Mana cost: 80/85/90/95/100/105 →70/75/80/85/90/95

Cooldown: 1 sec

Charge time: 9/8.6/8.2/7.8/7.4/7 sec


The Elegant: Liliana


Ability 1: Shining Light/Foxtrot

Magic damage:

500/580/660/740/820/900 (+0.8 AP) → 500/560/620/680/740/800 (+0.7 AP)

Ability range: 9m → 8.5m


The Seer: Ilumia 


Ability 1: Divine Light

Magic damage:

280/340/400/460/520/580 (+0.55 AP) → 300/360/420/480/540/600 (+0.55 AP)


Ability 2: Banish

Slowdown effect: 50% → (30/34/38/42/46/50)%

Slowdown duration: 0.5 sec → 1 sec.


The Ghost Guardian: Kahlii


Ability 2: Spiritual Blessing

Added a passive effect: Increases own Ability Power by 25/40/55/70/85/100 and Movement Speed by (2/3/4/5/6/7)%.


Ability Power increase after activation: 70/110/150/190/230/270 → 50/80/110/140/170/200

Movement Speed increase after activation: (10/12.5/15/17.5/20/22.5)% → (7/9/11/13/15/17)%


The passive effect and the effect after activation can be stacked.


The Lord of Mischief: Aleister


Passive ability: Wicked Plot

True damage inflicted by explosion: 130 (+0.4 AP) → 130 (+10 per level) (+0.4 AP)


Ability 1: Magic Barrier

Cooldown: 14/13/12/11/10/9 → 13/12.2/11.4/10.6/9.8/9


Ability 2: Matrix of Woe

Cooldown: 10 → 9



The Unspeakable: Mganga

Compared to other mages, Mganga has lower range and mobility, but outstanding performance in continuous battle. In the current environment, the range and projectile speed of Mganga's Toxic ability limits him when facing opponents with high mobility. We hope that adjusting the storage capacity of his first ability will allow more room for error and increase burst capability, thereby giving Mganga better performance in all areas.


Ability 1: Toxic

Magic damage: 40/45/50/55/60/65 (+0.16 AP) → 60/66/72/78/84/90 (+0.16 AP)


Mganga can create 1 poisonous cloud every 12 to 9 seconds (depending on cooldown speed) and store up to 2 uses.


Cooldown: 10/9.4/8.8/8.2/7.6/7 → 2 sec

Charge time: 12/11.4/10.8/10.2/9.6/9


The Incorruptible: Jinnar


Jinnar's default skin has been reimagined with all-new visuals, animations, and audio effects.


Ability 2: Sutra of Pain

Cooldown: 12/11/10/9/8/7 → 10/9.4/8.8/8.2/7.6/7


Ability 3: Nirvana

Cooldown: 36/32/28 → 35/30/25



The Fist: Raz


Base Armor: 89 → 95

Growth Armor: 17.7 → 19.5


Ability 2: Power Surge

Magic damage:

440/535/630/725/820/915 (+0.96 AP) → 500/590/680/770/860/930 (+1.0 AP)



The Tempest: Zill

Passive: Dustdevil

Zill's normal attacks will deal 65 (+10/level) magic damage when they hit a monster.


The Forgotten: Azzen'Ka


Ability 2: Dust Devil

When the Dust Devil hits the same target twice, the damage percentage on the second hit is now: 60% → 80%


Mana cost: 70/80/90/100/110/120 → 70/75/80/85/90/95



The Illest: Preyta


Ability 2: Poison Gas Bomb

Ability range: 9m → 8.5m



The War Hammer: Taara


Passive ability: Fighting Spirit

Restore 3% of lost HP within 3 seconds of using Ability 1 or Ability 2.


The Firecracker: Wisp


Passive ability: Ignite

Removed the effect where the enemy's Movement Speed is reduced by 25% for 1.5 seconds.


Bomb range: 1000 → 1100

Bomb duration: 5 → 10 sec


Ability 2: Barrel Bomb

Phase 1 collision radius: 1000 → 1300

Phase 2 explosion radius: 2000 → 2400

Phase 2 explosion deals 60% damage to buildings.


The Demon Hunter: Valhein


Passive ability: Pocket Glaive

Now (5 + 0.15 AD + 0.08 AP) HP will be restored when the blue glaive hits a target.


Ability 1: Bloody Hunt

Magic damage:

190/215/240/265/290/315 (+ 0.91 AD) (+ 0.8 AP)→ 225/250/275/300/325/350 (+1.0 AD) (+0.8 AP)

Cooldown: 10/9.4/8.8/8.2/7.6/7 → 9/8.6/8.2/7.8/7.4/7



The Indomitable: Astrid


Passive: Bladed Guardian

Shield: (150 + 1.5 AD) → (150 + 1.65 AD)


Ability 1: Spin Slash

The inability to move caused by this ability has been shortened by 0.1 seconds.


Ability 2: Fearless Charge

The inability to move caused by this ability has been shortened by 0.1 seconds.


Man of Steel: Superman


Ability 1: Kryptonian Strength

Physical damage:

250/500/750/1000/1250/1500 (+1.5 AD) → 215/430/645/860/1075/1290 (+1.27 AD)

Slowdown percentage: 50% → 30%



The Wunderkind: Max


Ability 3: Liftoff

Stun time: 1.5 sec → 1 sec


Death's Whisper: Butterfly


Ability 3: Backstab

Physical damage: 525/775/1025 (+1.35 AD) → 500/725/950 (+1.35 AD)



The Terror: Kil'Groth


Whether Kil'Groth's second ability is ready or not greatly affects his strength. During a team fight, Kil'Groth only needs to rush into battle and cast his Ultimate plus Ability 2 to deal heavy damage. He is also difficult to kill. When the effect of Ability 2 ends, his battle strength decreases greatly. We decided to adjust the additional damage dealt by his third normal attack and the magic damage dealt when Ability 2 is activated. The increase to the third normal attack will make him stronger when Ability 2 is on cooldown, and the reduction of magic damage will limit his strength when Ability 2 is activated.


Ability 2: Enraged Spear

Magic damage of third normal attack:

60/95/130/165/200/235 (+0.3 additional AD) → 60/100/140/180/220/260 (+0.3 additional AD). Loses effect once manually activated.


During the 4 seconds while Ability 2 is active, the magic damage of each normal attack is reduced to: 50/80/110/140/170/200 (+0.25 additional AD)


The Smasher: Skud


Ability 1: Furious Charge


Movement distance: 4.5m → 5.5m


Ability 3: Wild Beast Fury

Stun time: 1 sec → 1.5 sec




The Scarabim: Kriknak


Kriknak is an assassin who uses the mobility of his Ultimate to attack the rear of his opponents. However, in the current game environment, even fully equipping Kriknak with attack equipment is not enough for him to kill the enemy by himself. With these adjustments, we hope to create a noticable difference between the Kriknak who's fully equipped with attack equipment and the Kriknak who's half equipped with tank equipment, giving him better burst capacity when fully equipped with attack equipment.


Passive: Bite:

Additional physical damage on the next normal attack: 0.43 AD → 100 (+0.8 additional AD)


Ability 1: Terrifying Plague

Physical damage: 250/280/310/340/370/400 (+1.0 AD) → 410/465/520/575/630/685 (+1.35 additional AD)

Magic damage when mark is triggered: 10% of Max HP → 10 (+0.01 additional AD)% of Max HP


Ability 2: Horn Rush

Physical damage: 180/220/260/300/340/380 (+1.0 AD) → 390/445/500/555/610/665 (+1.25 additional AD)

HP regen: 150/200/250/300/350/400 (+0.2 AD) → 190/230/270/310/350/390 (+0.6 additional AD)


Ability 3: Drone Drop

Physical damage: 350/500/650 (+1.5 AD) → 690/920/1150 (+2.4 additional AD)


The Trustworthy: Slimz


Character growth attack speed: 2% → 3%


The Adorable Mystic: Alice


Remade Alice's default skin.


Ability 1: Sunshine

Cooldown: 10/9.2/8.4/7.6/6.8/6 → 9/8.4/7.8/7.2/6.6/6

The ray of light appears 0.2 seconds earlier. The time from casting until it hits the target does not change.


Ability 2: Friendship

Cooldown: 14.5/13.3/12.1/10.9/9.7/8.5 → 14/12.8/11.6/10.4/9.2/8


Ability 3: Hissy Fit

The delay for the ability to take effect is increased from 0.3 seconds to 0.5 seconds.


The Stalwart Twins: TeeMee


Ability 1: Pooty Poots

Movement Speed increase while charging: 8% → 6%


Ability 3: Being a Bro

Cooldown: 70/60/50 → 70/65/60


The Sentinel: Lindis


Ability 3: Lunar Champion

Ability range: 7.5m → 8m