The Pixie: Krixi
Ability 3: Moonfall
Cooldown: 50/45/40 → 42/37/32
The Soul Harvester: Veera
Passive ability: Come Hither
Reduce the current cooldown of all abilities by 25% of the maximum cooldown time after a kill or assist.
The Nether Queen: Natalya
Ability 2: Arcane Nova
Projectile speed: 10m/s → 12.5m/s
The Crystal Lotus: Diaochan
We're trying to provide Diaochan with more scope in regards to alternating abilities and confrontating high-mobility heroes by giving her more chances to cast Diamond Dust. At the same time, to prevent the opponent from losing a chance to counter during the period where they are totally unable to fight back, we have adjusted the duration for which the same target is frozen when frozen more than once within 5 seconds.
We hope this adjustment will give Diaochan more choices for both attack and defense, and allow her to perform well in different circumstances while still maintaining how easy it is to use her.
Ability 1: Chilling Frost
Magic damage: 305/371/437/503/569/635 (+0.84 AP) → 350/420/490/560/630/700 (+0.85 AP)
Ability 2: Diamond Dust
Diaochan can now store an additional two uses of her second ability. If you freeze the same target continuously within 5 seconds, the target will be frozen for 0.75 seconds.
Mana cost: 80/85/90/95/100/105 →70/75/80/85/90/95
Cooldown: 1 sec
Charge time: 9/8.6/8.2/7.8/7.4/7 sec
The Elegant: Liliana
Ability 1: Shining Light/Foxtrot
Magic damage:
500/580/660/740/820/900 (+0.8 AP) → 500/560/620/680/740/800 (+0.7 AP)
Ability range: 9m → 8.5m
The Seer: Ilumia
Ability 1: Divine Light
Magic damage:
280/340/400/460/520/580 (+0.55 AP) → 300/360/420/480/540/600 (+0.55 AP)
Ability 2: Banish
Slowdown effect: 50% → (30/34/38/42/46/50)%
Slowdown duration: 0.5 sec → 1 sec.
The Ghost Guardian: Kahlii
Ability 2: Spiritual Blessing
Added a passive effect: Increases own Ability Power by 25/40/55/70/85/100 and Movement Speed by (2/3/4/5/6/7)%.
Ability Power increase after activation: 70/110/150/190/230/270 → 50/80/110/140/170/200
Movement Speed increase after activation: (10/12.5/15/17.5/20/22.5)% → (7/9/11/13/15/17)%
The passive effect and the effect after activation can be stacked.
The Lord of Mischief: Aleister
Passive ability: Wicked Plot
True damage inflicted by explosion: 130 (+0.4 AP) → 130 (+10 per level) (+0.4 AP)
Ability 1: Magic Barrier
Cooldown: 14/13/12/11/10/9 → 13/12.2/11.4/10.6/9.8/9
Ability 2: Matrix of Woe
Cooldown: 10 → 9
The Unspeakable: Mganga
Compared to other mages, Mganga has lower range and mobility, but outstanding performance in continuous battle. In the current environment, the range and projectile speed of Mganga's Toxic ability limits him when facing opponents with high mobility. We hope that adjusting the storage capacity of his first ability will allow more room for error and increase burst capability, thereby giving Mganga better performance in all areas.
Ability 1: Toxic
Magic damage: 40/45/50/55/60/65 (+0.16 AP) → 60/66/72/78/84/90 (+0.16 AP)
Mganga can create 1 poisonous cloud every 12 to 9 seconds (depending on cooldown speed) and store up to 2 uses.
Cooldown: 10/9.4/8.8/8.2/7.6/7 → 2 sec
Charge time: 12/11.4/10.8/10.2/9.6/9
The Incorruptible: Jinnar
Jinnar's default skin has been reimagined with all-new visuals, animations, and audio effects.
Ability 2: Sutra of Pain
Cooldown: 12/11/10/9/8/7 → 10/9.4/8.8/8.2/7.6/7
Ability 3: Nirvana
Cooldown: 36/32/28 → 35/30/25
The Fist: Raz
Base Armor: 89 → 95
Growth Armor: 17.7 → 19.5
Ability 2: Power Surge
Magic damage:
440/535/630/725/820/915 (+0.96 AP) → 500/590/680/770/860/930 (+1.0 AP)
The Tempest: Zill
Passive: Dustdevil
Zill's normal attacks will deal 65 (+10/level) magic damage when they hit a monster.
The Forgotten: Azzen'Ka
Ability 2: Dust Devil
When the Dust Devil hits the same target twice, the damage percentage on the second hit is now: 60% → 80%
Mana cost: 70/80/90/100/110/120 → 70/75/80/85/90/95
The Illest: Preyta
Ability 2: Poison Gas Bomb
Ability range: 9m → 8.5m
The War Hammer: Taara
Passive ability: Fighting Spirit
Restore 3% of lost HP within 3 seconds of using Ability 1 or Ability 2.
The Firecracker: Wisp
Passive ability: Ignite
Removed the effect where the enemy's Movement Speed is reduced by 25% for 1.5 seconds.
Bomb range: 1000 → 1100
Bomb duration: 5 → 10 sec
Ability 2: Barrel Bomb
Phase 1 collision radius: 1000 → 1300
Phase 2 explosion radius: 2000 → 2400
Phase 2 explosion deals 60% damage to buildings.
The Demon Hunter: Valhein
Passive ability: Pocket Glaive
Now (5 + 0.15 AD + 0.08 AP) HP will be restored when the blue glaive hits a target.
Ability 1: Bloody Hunt
Magic damage:
190/215/240/265/290/315 (+ 0.91 AD) (+ 0.8 AP)→ 225/250/275/300/325/350 (+1.0 AD) (+0.8 AP)
Cooldown: 10/9.4/8.8/8.2/7.6/7 → 9/8.6/8.2/7.8/7.4/7
The Indomitable: Astrid
Passive: Bladed Guardian
Shield: (150 + 1.5 AD) → (150 + 1.65 AD)
Ability 1: Spin Slash
The inability to move caused by this ability has been shortened by 0.1 seconds.
Ability 2: Fearless Charge
The inability to move caused by this ability has been shortened by 0.1 seconds.
Man of Steel: Superman
Ability 1: Kryptonian Strength
Physical damage:
250/500/750/1000/1250/1500 (+1.5 AD) → 215/430/645/860/1075/1290 (+1.27 AD)
Slowdown percentage: 50% → 30%
The Wunderkind: Max
Ability 3: Liftoff
Stun time: 1.5 sec → 1 sec
Death's Whisper: Butterfly
Ability 3: Backstab
Physical damage: 525/775/1025 (+1.35 AD) → 500/725/950 (+1.35 AD)
The Terror: Kil'Groth
Whether Kil'Groth's second ability is ready or not greatly affects his strength. During a team fight, Kil'Groth only needs to rush into battle and cast his Ultimate plus Ability 2 to deal heavy damage. He is also difficult to kill. When the effect of Ability 2 ends, his battle strength decreases greatly. We decided to adjust the additional damage dealt by his third normal attack and the magic damage dealt when Ability 2 is activated. The increase to the third normal attack will make him stronger when Ability 2 is on cooldown, and the reduction of magic damage will limit his strength when Ability 2 is activated.
Ability 2: Enraged Spear
Magic damage of third normal attack:
60/95/130/165/200/235 (+0.3 additional AD) → 60/100/140/180/220/260 (+0.3 additional AD). Loses effect once manually activated.
During the 4 seconds while Ability 2 is active, the magic damage of each normal attack is reduced to: 50/80/110/140/170/200 (+0.25 additional AD)
The Smasher: Skud
Ability 1: Furious Charge
Movement distance: 4.5m → 5.5m
Ability 3: Wild Beast Fury
Stun time: 1 sec → 1.5 sec
The Scarabim: Kriknak
Kriknak is an assassin who uses the mobility of his Ultimate to attack the rear of his opponents. However, in the current game environment, even fully equipping Kriknak with attack equipment is not enough for him to kill the enemy by himself. With these adjustments, we hope to create a noticable difference between the Kriknak who's fully equipped with attack equipment and the Kriknak who's half equipped with tank equipment, giving him better burst capacity when fully equipped with attack equipment.
Passive: Bite:
Additional physical damage on the next normal attack: 0.43 AD → 100 (+0.8 additional AD)
Ability 1: Terrifying Plague
Physical damage: 250/280/310/340/370/400 (+1.0 AD) → 410/465/520/575/630/685 (+1.35 additional AD)
Magic damage when mark is triggered: 10% of Max HP → 10 (+0.01 additional AD)% of Max HP
Ability 2: Horn Rush
Physical damage: 180/220/260/300/340/380 (+1.0 AD) → 390/445/500/555/610/665 (+1.25 additional AD)
HP regen: 150/200/250/300/350/400 (+0.2 AD) → 190/230/270/310/350/390 (+0.6 additional AD)
Ability 3: Drone Drop
Physical damage: 350/500/650 (+1.5 AD) → 690/920/1150 (+2.4 additional AD)
The Trustworthy: Slimz
Character growth attack speed: 2% → 3%
The Adorable Mystic: Alice
Remade Alice's default skin.
Ability 1: Sunshine
Cooldown: 10/9.2/8.4/7.6/6.8/6 → 9/8.4/7.8/7.2/6.6/6
The ray of light appears 0.2 seconds earlier. The time from casting until it hits the target does not change.
Ability 2: Friendship
Cooldown: 14.5/13.3/12.1/10.9/9.7/8.5 → 14/12.8/11.6/10.4/9.2/8
Ability 3: Hissy Fit
The delay for the ability to take effect is increased from 0.3 seconds to 0.5 seconds.
The Stalwart Twins: TeeMee
Ability 1: Pooty Poots
Movement Speed increase while charging: 8% → 6%
Ability 3: Being a Bro
Cooldown: 70/60/50 → 70/65/60
The Sentinel: Lindis
Ability 3: Lunar Champion
Ability range: 7.5m → 8m