New Patch Note

2018-04-13 17:34:33

Arena of Valor will be releasing its biggest update yet on April 12 to the USA/Canada, Latin America, and Europe servers.

This update will include hero balance changes, in-game equipment changes, new arena mechanics, and other game adjustments. We hope this update will make matches more balanced and exhilarating, providing an overall better experience for all players.

These servers will be offline during the following times in order to apply the patch:

Europe: 10:00 - 14:00 CET

North America / Latin America: 1:00am - 5:00am PDT




I. Peripheral System Optimizations & New Features

1. Valor Cup is now available! Form your top squad of five players from your Guild and compete to become the top team in your region. Learn more about the Valor Cup here: http://www.arenaofvalor.com/webplat/info/news_version3/26190/29738/33978/m19726/201804/706529.shtml

2. Added Lucky Spin. Login at certain times daily to unlock more spins and receive free rewards. (note: this is in addition to Lucky Draw and does not replace it)

3. Sharing in-game images can now be sent to Whatsapp and Instagram.

4. Added a "Recent Adjustments" display on the Hero Page to detail recent balance changes a hero may have undergone. When a hero receives changes, a link to the changes and developer notes will be provided on their hero page.

5. Losing can be a learning experience, but sometimes it's not all that great. Now when players lose a match, they can send help to friends using social media. If a friend taps your post to join in for the next match, you will receive Gold.

6. Highlight Reel sharing is now supported by LINE.

7. Don't follow us on Facebook or YouTube? Now you have no excuse to miss a post! We've added buttons to both sites in the main menu.


II. Game Optimizations

1. Replaced the opening cinematic with a brand, spankin' new version

2. Better visuals on iPhone X

3. Time travel was an issue previously in Combat History.
Matches from 2 days ago were being incorrectly displayed as 3 days ago. That's now fixed.

4. More punishments for AFK players.
When players are detected as AFK, more severe punishments will follow than before, and their teammates will be notified.

5. The Gift Center is now shown as a tab in the Shop.

6. Friends are good. You probably want to know when you get a new one (in-game, that is).
When a friend accepts your request, now players will receive a mailbox notification.

7. Total number of Arcana pages has been increased to 30.
Enjoy more freedom and flexibility and expand your hero pool by leveraging more specific Arcana pages.

8. Since only 10 of each Arcana can be equipped at a time, a single Arcana purchase is now limited to a max of 10 to prevent players from spending unnecessary Gold.

9. The phone will no longer vibrate when the opponent's turn begins in Ban/Pick mode.

10. Improvements to details in the Match Results screen.
Damage Total has been replaced with a Participation score. Damage to Heroes and Damage Taken result calculation formulas have been improved.

11. Camera animations have been improved on the Hero Page.

12. Additional effects and animations have been added to Ban/Pick mode to better emphasize the change in draft phases.


III. Feature Optimizations

1. Players can now created Teams and manage team members within a Guild.

2. Added summer-themed UI elements to the game. No summertime sadness here.


IV. Arena Mechanic Adjustments

1. 5v5 Arena Brightness
Screen brightness can now be adjusted according to five different levels.

2. Recovery Rune
Now cannot see beyond true vision range.

3. Hiding in the Brush
Previously, heroes would become invisible immediately upon entering the brush. It now takes 0.2 seconds to become invisible after entering the brush.

4. Monsters
HP buff, MP buff, and Stark Wolf's now have two normal attack animations, instead of one.

5. Towers
Adjusted tower defense mechanics when there are no enemy minions nearby.

Outer Tower: Armor and magic defense +1000 --> Dmaage reduction +60%
Inner Tower: Armor and magic defense +1000 --> Damage reduction +70%
Base: Armor and magic defense +2000 --> Damage reduction +75%

Team Gold from destroying enemy towers: 100 Gold for all towers --> 60 Gold for Outer Tower / 80 Gold for Middle Tower / 100 Gold for Inner Tower

6. 3v3 Valley Skirmish
The rarely-used Recall has been removed. All heroes now have Flicker in 3v3 and can select an additional Talent. (Flicker is not available to choose a second time).


V. Equipment

Two new pieces of jungling equipment have been added to the game: Whispering Wind and Scorching Wind.

Whispering Wind
Price: 750
Unique passive: Seek and Destroy - Increases attack speed by 2% for every monster killed. Stacks up to 15 times.

Scorching Wind
Price: 1750
+20% attack speed
+10% life steal
+15 attack damage
Unique passive: Seek and Destroy - Increases attack speed by 2% for every monster killed. Stacks up to 15 times.
Unique passive: Hunter - Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.
Unique passive: Firestorm - Normal attacks mark the target. Each marks deals an additional (18 + hero level x 0.5) magic damage (75% for ranged attacks). Stacks up to six times.

Soulreaver
Adjusted the price from 1500 --> 1750
Remove attack speed and life steal attributes. Added attack damage attribute and changed cooldown speed to unique passive effect.
Crafting materials changed from Mr. Stabby + Short Sword + Short Sword --> Mr. Stabby + Chainhammer + Magic Ring
Unique passive: +15% cooldown speed
Unique passive: Seek and Destroy - Increases attack speed by 2% for every monster killed. Stacks up to 15 times.
Unique passive: Hunter - Deals 30% extra damage to monsters and receives 30% more experience from killing monsters.


Loki's Curse
Adjusted the price from 1500 --> 1750
Crafting materials changed from Monsters' Bane + Ancient Scriptures --> Monster's Bane + Ancient Scriptures + Ring of Vitality
Magic attack increased from 120 --> 150

Leviathan
Adjusted the price from 1500 - 1750
Crafting materials changed from Gnoll Cleaver + Ring of Vitality + Ring of Vitality --> Gnoll Cleaver + Light Armor + Necklace of Vitality
Increased armor by 120

Frost Cape
Crafting price decreased from 2020 --> 2000
Armor decreased from 300 --> 250

Broken Spear
Removed cooldown speed attribute.
Crafting materials changed from Astral Spear + Chainhammer + Magic Ring --> Astral Spear + Chainhammer + Short Sword
Crafting price decreased from 2060 --> 2020
Attack damage increased from 100 --> 110

Asterion's Buckler
Crafting materials changed from Ring of Vitality + Light Armor + Gladiator's Gauntlets --> Ring of Vitality + Ring of Vitality + Talisman of Strength

Phoenix Tear
Crafting materials changed from Spell Tome --> Spell Tome + Pendant of Faith


VI. Game Experience Optimizations & Improvements

1. Heroes' ultimate skills are now cancelled by dragging upwards.

2. The in-game hero attribute screen has been adjusted so players can still control the hero and check the minimap while browsing through attributes.

3. The decorative bars and avatars on the side of larger-screen devices like iPhone X have been removed for a full-screen experience. Other UI buttons have been moved to the sides of the screen.

4. When using the control scheme that provided separate attack buttons to target Towers and minions, those icons will be momentarily enlarged when pressing them.

5. Target identification has now been improved when the monster attack button is pressed when an enemy hero is nearby.

6. The casting rtesponse speed has been improved when the buttons for skills of some heroes are tapped quickly under certain circumstances.

For example:
Liliana - While in fox form, using a skill immediately after an ultimate.
Preyta - Using two skills immediately after using an ultimate.
Nakroth - Casting a follow-up skill immediately after using a skill.
Kriknak - Using a follow-up ultimate immediately after using an ultimate.


VII. Bug Fixes

1. Fixed a bug where the minion and Tower attack buttons had a chance of disappearing during the match.

2. Fixed a bug in which the tower icon is not properly displayed on the minimap in 5v5 matches.

3. Fixed a bug in which Heart of Incubus' passive damage buff is not granted against monsters.

4. Fixed a bug in which a conflict between Arcane Hammer and Hyoga's Edge passive acceleration effects occurs and only one is triggered.

5. Fixed a bug in which a fence appears in the lanes of the Blue Team's territory in 3v3 matches.

6. Fixed a bug in which the recovery effect after killing goblin monsters is ineffective in 3v3 matches.



VII. Hero Balance Changes

Lauriel, The Archangel
- Changed the slowdown effect of Divine Punishment from 90% that gradually decreases --> 50% fixed slowdown
- Updated the ability description of Blink to make it clear that she is invincible for a short period of time while charging towards the target
- Updated visual effects of the Judgment Circle created by Smite

Designer Notes: As a Mage, we believe Lauriel's core value comes from her ability to deal continuous AoE damage and excel in 1v1 battles. We wanted to keep her as a high-risk, high-reward pick that can deal significant damage to groups of enemies. By reducing the slowdown effect of Divine Punishment, enemies will have more of an option whether to engage her during Smite.

Tulen, The Pure

- Magic damage dealt by each lightning bolt from Thunderclap has been reduced from 350 (+0.52AP)(+40 per level) --> 320 (+0.52AP)(+40 per level)
- Fixed some further bugs that affected Thunderclap, ultimately making it stronger than intended

Designer Notes: Some of the most notable features about Tulen lie in the power of Thunderbird and the mobility granted by Lightning Strike. He is extremely good at laning and clearing minion waves, putting Mages that lane against him at a disadvantage, so we reduced the damage dealt by Thunderclap to make him more reasonable to lane against.


Kahlii, The Ghost Guardian

- Updated the names and descriptions of all of Kahlii's abilities
- Increased magic damage of Damnation from 0 (+1.0AD)(+0.4AP) --> 40 (+1.0AD)(+0.4AP)
- Decreased magic damage dealt by Eternal Blame from 160/180/200/220/240/260 (+0.35AP) --> 130/150/170/190/210/230 (+0.31AP)
- Decreased magic damage dealt by each wraith wave in Grievance from 110/140/170 (+0.15AP) --> 70/90/110 (+0.09AP)
- Shortened the delay after casting of Eternal Blame
- Raised the camera angle on Grievance to offer a 40% increase in line of sight
- Fixed a bug where only one in every two waves of wraiths was effective in Grievance. Now, almost two times as many waves of wraiths are triggered than before, and the flying speed of each wave has been increased.

Designer Notes: The actual number of wraiths that are produced by Grievance will now match the ability description, with the damage per hit decreased to match. Take note that these changes have increased the damage dealt by her ultimate to increase by nearly 50%!

We hope that more players will prioritizing leveling up Incorporeal. Kahlii's second ability increases her movement speed and ability power, alloowing her to take advantage of long-range normal attacks to contribute more to small teamfights in the early and mid stages of the game. We also enhanced her normal attack damage by taking some of the damage away from Eternal Blame and putting into Damnation.



Preyta, The Illest

- The damage dealt by Plague Specter has undergone a fundamental change

Previously:
Base Damage: 360 (+90 per level) (+0.55AP) magic damage
Damage after charging: Charging for two seconds causes double damage; charging for less than two seconds causes base damage

Now:
Base Damage: 216 (+54 per level) (+0.33AP) magic damage
Damage after charging: Damage gradually increases with charge up to a maximum of 300%

- Reduced the speed at which the range warning line extends for Plague Specter, making it more consistent with the actual effect
- Minimum casting time decreased from 0.8 seconds --> 0.4 seconds
- Magic damage from Plague Specter reduced from 360/450/540/630/720/810 (+0.55AP) --> 216/270/324/370/432 (0.33AP)

Designer Notes: Currently, Preyta can either only deal double damage or base damage using Plague Specter based on howlong it channels for. Players didn't seem to enjoy this mechanic and the time it took to use made it easy to accidentally end it early, essentially halving the damage dealt. These changes reduced the channeling time it takes to deal more damage, giving Preyta more flexibility in how they can initiate fights. We also changed the damage structure of Plague Specter, allowing damage and range based on the total channeling time. We hope that these changes will make him a force to be reckoned with on the battlefield.

Natalya, The Nether Queen

- Reduced Mana cost of Arcane Nova from 80/85/90/95/100/105 --> 70/75/80/85/90/95
- Reduced cooldown of Arcane Nova from 12/11/10/9/8/7 seconds --> 8.5/8.2/7.9/7.6/7.3/7 seconds
- Increased the flying speed of Arcane Spirits from 11m/s --> 13m/s
- Now when Natalya uses Lethal Rays, it removes all control effects upon casting

Designer Notes: Natalya has low mobility and relies more on linking her abilities, making her easily countered. The increased flying speed of Arcane Spirits and now she can cast Lethal Rays when under control effects. These will improve her stability and performance when laning. Used as an initiator in team battles, Natalya will pose a significant threat to the enemy.

Jinnar, The Incorruptible

- Changed the Damage reduction of Nirvana based on the number of enemy heroes in the area the moment the ability is used --> Provides a corresponding damage reduction based on the number of enemy heroes in the area for the duration of Nirvana
- Rescaled movement speed bonus from Nirvana from 70% for 1.5 seconds --> 80% that declines over 2.5 seconds
- Increased cooldown time from 30/25/20 seconds --> 36/32/28 seconds

Designer Notes: As a Mage who fights deep behind enemy lines, Jinnar requires lots of courage and a strong physique. Therefore, we've increased the burst speed of Nirvana and provided him with extra immunity.


Krixi, The Pixie

- Decreased movement speed bonus provided by Flutter from 30% --> 25%
- Increased magic damage of Mischief from 320/395/470/545/620/695 (+1.0AP) --> 350/420/490/560/630/700 (1.0AP)
- Moonfall can now be cast when there are no surrounding targets
- Moonfall nows provides a 15% movement speed bonus for the duration of the ability

Designer Notes: We look forward to Krixi taking up her rightful place in solo mid with this increased mobility and casting change for Moonfall.


Ignis, The Anointed One

- Sacred Flame now provides a 50 HP (+5 per level) (+0.1AP) regen when a mark is triggered on an enemy
- Decreased Shield Points provided by Fire Crash from 300/450/600/750/900/1050 (+1.0AP) --> 300/425/550/675/800/925 (+0.9AP)
- Reduced Mana cost of Fire Crash from 50/55/60/65/70/75 --> 40/45/50/55/60/65
- Base HP increased from 3093 --> 3205
- Base Armor increased from 87 --> 93
- Damage taken by Marked Targets from Holy Emvers decreased from 800/1050/1300 (+1.1AP) --> 800/1000/1200 (+1.0AP)

Designer Notes: As Ignis is distinguished by his taste for continuous battle, we hope to boost his ability to keep on fighting while retaining his lackluster mobility. We've reduced the mana cost so that Ignis doesn't burn through his mana pool so much given that Fire Crash has a short cooldown. Increasing his base stats will make him more difficulty to kill in the early stages of the game.


Raz, The Fist

- Fancy Footwork changed from third normal attack causes extra magic damage and knockback --> every three normal attacks, the first normal attack causes extra magic damage and knockback
- Fancy Footwork extra magic damage decreased from 100 (+7 per level) (+1.0AP) --> 100 (+5 per level) (+0.7AP)

Designer Notes: Raz is a Mage that resembles an Assassin, but right now his passive requires three normal attacks to trigger, affecting his ability to strike and making him overly reliant on tricks. The change to Fancy Footwork will improve his laning and assassination performance.


Aleister, The Lord of Mischief

- Magic damage dealt by each shock from Matrix of Woe increased from 100/115/130/145/160/175 (+0.4AP) --> 115/130/145/160/175/190 (+0.38AP)

Designer Notes: Increasing the damage dealt by Matrix of Woe will increase Aleister's clearing abilities in the early game.


Superman, The Man of Steel

- Increased the cooldown of Man of Steel from 12 seconds --> 14 seconds
- Increased the cooldown of Speeding Bullet from 60/55/50 seconds --> 70/60/50 seconds

Designer Notes: On the Europe server, Superman has been a first ban or first pick in nearly all matches. By extending the cooldown of these skill, we hope to limit Superman's charge in enemy groups.


Violet, The Pistol Assassin

- Cooldown reduction granted by Tactical Fire for every normal attack now only works when hitting heroes. Normal attacks on non-hero enemies will no longer reduce the cooldown.
Designer Notes: Our last nerf to Violet didn't have enough of an impact as we'd have liked, leading to other Marksman picks being less appealing.


Yorn, The Hotshot

- The additional magic damage dealt by Heart Shot equal to 10% of the target's lost HP is now at a maximum 1000 damage to monsters

Designer Notes: Yorn's ultimate damage to epic-level monsters in late stages is too high. This will restrict his max lethal damage output.


Kriknak, The Scarabim

- Magic damage as a fixed proportion of Max HP by Terrifying Plague rescaled from 8/9/10/11/12/13% --> 10%
- Horn Rush HP regen rescaled from 100/175/250/325/400/475 (+0.3AD) --> 150/200/250/300/350/400 (+0.2AD)
- Physical damage caused by Drone Drop decreased from 400/600/800 (+1.6AD) --> 350/500/650 (+1.5AD)
- Terrifying Plague can now be used while flying in Drone Drop
- The landing speed of Drone Drop has been increased

Designer Notes: Kriknak's hasn't getting much love for some time. All of these changes will make him a more explosive hero. To balance that out, we reduced the damage of Terrifying Plague and the HP regen from Horn Rush.


Astrid, The Indomitable

- Removed the damage caused to enemies when Bladed Guardian's shield is in effect
- Bladed Guardian shield HP is reduced from 450 (+ hero level) x 75 --> 150 (+1.5AD)
- Spin Slash damage rescaled from 160/200/240/280/320/360 (+0.6AD) --> 150/200/250/300/350/400 (+1.1AD)
- Removed the 50% slowdown effect from Dire Blow
- Removed the Dire Blow mechanic that increased Astrid's total damage as her HP decreased
- **NEW** Whenever Dire Blow hits a target with more HP than herself, she will inflict a one second daze
- **NEW** Whenver Dire Blow hits a target with HP equal to or lower than herself, she will inflict true damage equal to 16% of target's lost HP (max damage to monsters is 500)
- Base physical damage of Dire Blow rescaled from 500/750/1000 (+1.2AD) --> 400/600/800 (+2.0AD)


Fennik, Vulpis Ignis

- Damage dealt by Chain Hammer Cyclone can stack Thief's Marks
- Fixed a bug that caused Fennik to switch between two move actons while moving inside the altar

Designer Notes: We want to increase the trigger rate of Thief's Mark in the early game by allowing stacks from Chain Hammer Cyclone. This allows him to trigger the explosion more safely.


Ryoma, The Ronin

- Reduced the physical damage of Wailing Blade from 330/375/420/465/510/555 (+2.12AD) --> 320/360/400/440/480/520 (+2.0AD)

Designer Notes: Ryoma's high-damage abilities affects the ability for enemy heroes to lane against him. Bringing the damage down from Wailing Blade should balance this out a bit.


Skud, The Smasher

- Furious Charge cooldown rescaled from 6 seconds --> 7/6.7/6.4/6.1/5.8/5.5 seconds
- **NEW** When Power Glove is used, the next normal attack will gain 12% increased bonus damage every 0.5 seconds, up to a maximum of 60%. After 5 seconds of charging, the charge and damage bonus will go away. The bonus damage has no chance of crit.

Designer Notes: Power Glove is Skud's primary source of damage, but has been performing below our expectations. This new mechanic will greatly improve Skud's ability to ambush enemies.


Kil'Groth, The Terror

- Attack speed increase per normal attack from The Fanatic increased from 4-8% --> 6-10%
- Max stacks from The Fanatic decreased from 8 --> 5
- Extra magic damage every third normal attack from Enraged Spear increased from 25/50/75/100/125/150 (+0.25AD) --> 60/95/130/165/200/235 (+0.3 extra AD)
- HP healed per target hit by Enraged Spear increased from 20/25/30/35/40/45 (+0.1AD) --> 45/56/67/78/89/100 (+0.2 extra AD)
- If an enemy hero is hit by Enraged Spear, the HP restore is boosted by 150%
- Enraged Spear mana cost reduced from 70/75/80/85/90/95 --> 50/55/60/65/70/75
- Enraged Spear cooldown reduced from 14.5/14/13.5/13/12.5/12 seconds --> 12 seconds
- Fanatic stacks added by Gore Lord increased from 4 --> 5
- Kil'Groth is immune to control effects for 4 seconds after activating Gore Lord. This effect is extended by 0.3 seconds per hit on an enemy hero, up to a maximum of 3 seconds.

Designer Notes: Kil'Groth is currently in a very embarassing position. Fafnir's Talon's % damage is very effective against tanks, but what he really needs when attacking squishy heroes is burst damage. Hopefully these changes will allow Kil'Groth to deploy different effects in both pure damage and crit builds. The adjustments to his ult were made because we want Kil'Groth to be able to charge into a fight, rather than run from one.


Airi, The Kunoichi

- Base magic defense increased from 0 --> 50
Designer Notes: This should increase Airi's survivability against Mages in the early game.


Slimz, The Trustworthy

- Flying Spear attack speed increase upon hit decreased from 25/30//35/40/45/50% --> 20/24/28/32/36/40%
- Normal attacks are now reinforced at the start and end of Savage Potion
Designer Notes: We think that the newly added Whispering Wind will improve Slimz' ability to fight. To balance that out, we've rescaled the attack speed bonus from Flying Spear.


Lindis, The Sentinel

- Fixed a bug that caused the passive on Piercing Gaze to trigger when she made two normal attacks in quick succession.


Liliana, The Elegant

- Human Form magic damage reduced from 500/580/660/750/820/900 (+0.9AP) --> 500/580/660/750/820/900 (+0.8AP)
- Triple combo action time in Fox Form reduced from 0.9 seconds --> 0.6 seconds
- To resolve the issue where Liliana would be immune during Unpredictable's movement - causing it to enter cooldown without a transformation, Talents are no longer able to be used during Unpredictable's movement
- Fox Form to Human Form transformation ability power bonus reduced from 80/200/320 --> 80/160/240
- Unpredictable cooldown raised from 7 seconds --> 8 seconds

Designer Notes: As the first combined melee + long-range hero, Liliana is proving to be a bit too powerful. In human form she's able to inflict long-range poke damage with high mobility. In fox form, she has high burst damage. Her damage in human form was clearly too high so we leveled that out.


Moren, The Technowiz

- Max stacks of Precision increased from 7 --> 8
- Reinforced normal attack range after activation of Precision increased from 7m --> 7.5m

Designer Notes: Moren was stripped of his power in the last balance changes. This should now restore his ability to jungle.


TeeMee, The Stalwart Twins

- Chain Lance flight speed reduced from 21m/s --> 16m/s

Designer Notes: TeeMee has decent support capabilities, but Chain Lance was leaving enemies with very little time to react.


Max, The Wunderkind

- True damage from Static Shock reduced from 30 (+4 x hero level) (+0.22AD) --> 30 (+4 x hero level) (+0.18AD)
Designer Notes: We hope that reducing Max's passive damage will make him more balance when fighting in the Dark Slayer lane.


Maloch, The Merciless (EU only)

- Reduced physical damage dealt by Cleave from 385/485/585/685/785/885 (+1.44AD) --> 350/440/530/620/710/800 (+1.8AD)
- Shield HP from Souleater rescaled from 200/275/350/425/500/575 (+0.6AD) --> 170/225/280/335/390/445 (+0.75AD)

Designer Notes: Maloch is first a Warrior, then a Tank, but he is mostly being played as a Tank. Warriors should bring more damage items to battle, so we've adjusted Maloch accordingly to fit this and benefit from a more offensive item build.


Taara, The War Hammer

- Increased physical damage of Whirlwind from 150/180/210/240/270/300 (+0.55AD) --> 150/180/210/240/270/300 (+0.6AD)
Designer Notes: We hope that this will strengthen Taara's ability to lane in the Dark Slayer side.


Arthur, The Chosen

- Increased magic damage of Holy Guard from 100/125/150/175/200/225 (+0.35AD) (+0.4AP) --> 100/125/150/175/200/225 (+0.4AD) (+0.4AP)
- Complete visual redesign of the hero

Designer Notes: Arthur is a powerful Warrior but this is not reflected in his winrate. This will improve his ability to deal burst damage.


Xeniel, The Immaculate (EU only)

- Rescaled the cooldown of Malleus from 9/8.6/8.2/7.8/7.4/7 seconds --> 10/9.4/8.8/8.2/7.6/7 seconds
- Decreased base armor from 125 --> 113
Designer Notes: As a Tank, Xeniel's ability to take damage in the early game is too strong. This coupled with his high mobility and control made him too difficult to lane against. These changes should make him a more reasonable opponent in the early game.


Lu Bu, The Great Warlord

- Daze duration after knocking enemies in air with Red Stallion decreased from 0.5 seconds --> 0.25 seconds

Designer Notes: Lu Bu performs extremely well in competitive play. We hope this change gives opponents more time to react.


Wukong, The Monkey King

- Monkey Business can be now be cast again within 5 seconds, concealing Wukong and increasing movement speed for 1 second. The second use does not trigger effects from God of War.

Designer Notes: It is almost impossible for Wukong to escape from battle. This should make it easier to escape when a situation goes south.

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